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AsrielSoul
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Bosonic Endeavors (Early stage dev update)

Posted by AsrielSoul - March 24th, 2023


Since I don't think I've stated this here (at most I've stated it in the PhrozenFans server), but Bosonic Endeavors will be coded in Rust using an early on game engine called Blue_Engine. I actually haven't been coding in a few weeks since I keep getting distracted by other things. I'm mostly coding this on my own but I am getting some help from the creator of the engine with some things. I've barely gotten a movable sprite for Thavidu working just yet, but it does render with the Overworld at least :P. (Couldn't get a screenshot myself since the program crashes upon opening it, so I found a screenshot that the engine creator sent me and cropped it to just the game.) The Thavidu sprites I'm using were from the PhrozenFlame 3 I tried making in RPG Maker. I have to code UVs and such for it to be aligned properly so all the sprites aren't on screen at once. (And I need to make that transparent area not be black.)


iu_930539_6994851.webp


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